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Microsoft® Windows Media™ Player for Windows® XP Handbook
Author Seth McEvoy
Pages 384
Disk 1 Companion CD(s)
Level All Levels
Published 10/31/2001
ISBN 9780735614550
Price $29.99
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Chapter 12: Creating Custom Media Content



12  Creating Custom Media Content

Windows Media Player provides four technologies that make digital media content more interactive. These technologies enable you to add complex data to existing audio and video files. With them, you can customize your content to let the user control the flow of your digital media, synchronize audio and video with external Web pages, dynamically change your Web pages based on changes in your content, and provide captions for video in several languages. You can accomplish all of this and more by using these four technologies:

Markers

Markers are pointers that are used to measure time inside an audio or video file. For example, you can insert markers so that the user can jump to specific points in time within your file. You could put a marker every minute, or insert markers every time a new part of a song begins. Markers can also be used in Web page programming to start your file at any time position you wish.

URLs

A Uniform Resource Locator (URL) is a link to a Web site that can be embedded in a file at specific points in time. When the file reaches that point, the specified Web page will be displayed.

Script commands

Script commands are inserted into a file to generate events that can be processed by JScript in a Web page. If you are creating a complex skin or Web page script, you can add script commands to audio or video files that will be processed as the media plays. You can create scripts that react to the content they receive.

Captions

By using captioning, you can add text to audio and video content, and the text will be displayed in synchronization with your digital media. Captioning can be used to provide text in situations where the audio cannot be heard or for people with low hearing, or you can provide text translations of audio in several different languages.

Each of these technologies uses different tools and techniques; the rest of the chapter will show you where and how to use each technology.


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Last Updated: October 12, 2001
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